Professor Erik Champion and I just published a special issue of the journal Digital Creativity as guest editors: ‘Creative digital escape rooms’. Digital Creativity, 37(1), 1–5. https://doi.org/10.1080/14626268.2026.2656147
Category: Games
About Games
Science News Explores feature
Recently, I was lucky enough to be interviewed by Science News Explores, a US-based science publication written for kids and young people, about my work as a game and narrative designer.
The article focuses on how games can be used to communicate neurodivergent experiences. It draws on my game Life (Re)Sounding and on my own experiences of navigating sensory overload and the world around us that is often not designed with neurodivergent people in mind.
What I appreciate most about this piece is the audience it is written for. Having these conversations early matters. Games can help young people understand that there is no single “normal” way to experience the world, and that difference is not something that needs fixing, rather we can share our experiences through games and stories and connect with each other.
You can read the full article here: https://www.snexplores.org/article/game-designer-neurodivergent-gaming
I am grateful to Science News Explores for speaking with me, and for making space for neurodivergent stories.
Senior Lecturer at Adelaide University
I’m delighted to share that I’ve been promoted to Senior Lecturer: Games Design and Digital Media at Adelaide University, effective 1st January! What a wonderful way to say goodbye to UniSA and hello to Adelaide University as the merger process completes. It feels like the perfect transition into a new chapter.
This promotion is a recognition of a lot of hard work, care, and collaboration over the years, and I want to sincerely thank everyone who has supported me along the way. My colleagues, mentors, collaborators, and students at UniSA have shaped me as an educator, researcher, and designer, and I’m deeply grateful for the encouragement, trust, and opportunities I’ve had.
I’m looking forward to continuing to champion meaningful, inclusive, and transformative work in games and digital media at Adelaide University. Here’s to a year shaped by collaboration and care, collective social change, brave ideas, and work that makes a real difference for our communities. 💛🎮✨
(Re)Defining Creativity: Call for Chapters/ Abstracts
Neurodivergent creativity is powerful, diverse, and we think not celebrated enough! We’re so excited be putting together a book exploring the creative and diverse ways that neurodivergent people think, play, learn, and create, and we want your chapter!
Writing, art, games, visual essays – whatever expresses your ideas counts. This collection embraces creativity in all its forms! ![]()
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We’ve also made a 3 minute YouTube video Call for Chapters that you can watch here:
Prefer to read a traditional written Call for Chapters?
https://www.authorea.com/…/1336853-call-for-papers…
Submit your abstract by December 31, 2025 using the Google Form: https://docs.google.com/…/1FAIpQLSdxxdTqBhW…/viewform…
Edited by Susannah Emery, KJ Hepworth, & Michele Jarldorn
Games for Change Asia-Pacific 2025 @ ACMI
I was incredibly honoured to give the closing keynote at this year’s Games for Change Asia-Pacific Summit, held at ACMI in Melbourne. My talk explored social empathy in game design – and I spoke about how games can help us understand each other’s experiences more deeply, and how design choices can invite compassion, connection, and reflection through inciting Social Empathy.



It was such a joy to share the day with so many wonderful speakers from across the region – I learned so much from the sessions on sustainability, behaviour change, mental health, education and training, and accessibility and representation. The range of ideas and perspectives was inspiring, and it reminded me how much potential games have to create meaningful change in the world.
As part of my keynote, we hosted a live play session of Life (Re)Sounding, turning the whole cinema into a collaborative play experience! Huge thanks to the incredible tech team who made sure everything ran smoothly — and a special shout out to the XBox controller extender dongle, which somehow worked for almost the entire length of the cinema!
Thank you so much to the organisers, and especially to Daniel Teitelbaum and Ceri Hutton, for all their hard work bringing the best conference of the year to life.
I can’t wait for next year’s summit! 💖
Games for Change Asia Pacific 2025!
I’m so excited to be speaking at Games for Change Asia Pacific this Melbourne International Games Week!
I’ll be giving a closing keynote on Games and Empathy on Wednesday the 8th of October, and sharing the day with some amazing speakers from a broad range of areas – I can’t wait! There is also a showcase on the 7th and 9th showcasing some amazing games that incite change!
G4CAP is such an amazing conference and I’m so lucky to be a part of it again. If you’re going please say hi – I’d love to see you there!
Tickets and full schedule available here: https://g4capac.org/
Article: The video games industry is having its #MeToo moment. But there’s a long way to go
Recently I chatted with Nell Geraets for this Sydney Morning Herald piece on three executives from Ubisoft being found guilty of enabling a culture of harassment in the workplace.
I’m glad these conversations are reaching mainstream media, and as I said in the article: “there’s still a lot of work to do.” We need real structural change to make the industry safer and more inclusive – for everyone pushed to the margins. It’s a conversation I’m committed to continuing.
You can read the full article here: https://www.smh.com.au/culture/art-and-design/the-video-games-industry-is-having-its-metoo-moment-but-there-s-a-long-way-to-go-20250703-p5mca2.html
Finalist: Gee Awards! Life (Re)Sounding
We’re so proud to share that Life (Re)Sounding is a finalist in the 2025 GEE! Awards for excellence in educational game design! ![]()
If the game spoke to you, we’d love your support in the People’s Choice Award ![]()
Vote here: https://www.geeawards.com/
Thank you to our incredible Like Glass Games team: George Martin, John Oestmann, Joshua Linus McLean, and Alex Ferrabetta – and to everyone who’s shared their stories, played the game, and felt seen. We are so proud to be named alongside the other amazing finalists!
If you haven’t checked out the game yet, you can play it free here: https://likeglassgames.itch.io/life-resounding
ABC: Bolt Action World Championships
Recently I was lucky enough to chat to Rosemary Murphy from the ABC about playing miniature games – specifically Bolt Action, in an article about the Australian Bolt Action teams travelling to the UK to compete in the World Team Championships this year! Australia has two teams competing this weekend – good luck!
You can read the article in full here: https://www.abc.net.au/news/2025-04-26/miniature-tabletop-game-bolt-action-world-championship-event/105204998
DiGRA Australia Adelaide 2025!
Last week Erik Champion and I were honoured to Co-Chair DiGRA Australia, the national games research conference.
It’s the first time the conference has been held outside of the Eastern states and we were so proud to host here in Adelaide! Thanks so much to all our wonderful volunteers from UniSA, Flinders and UoA who really made the conference come alive!
As well as a traditional track, the conference also featured an Experimental Track with lots of games and demos on display for attendees to play.