Article: Creating screen stories with game engines: challenges and opportunities for students and researchers working collaboratively across disciplines

An article I co-wrote with Associate Professor Kath Dooley exploring cross collaboration has been published in the journal Media Practice and Education. Of particular interest to me in this area is game designers and screen professionals working together in virtual production contexts.

Abstract:
In recent years, the increased take up of game engines in the context of emerging and traditional screen media production has fostered innovation across formats. Game engines present an opportunity to author immersive projects that draw upon the expertise of experience designers, game developers, screenwriters and other creative practitioners; however, questions arise as to the ways that individuals from different backgrounds might work together effectively on these projects given the varying ‘poetics’ of their fields. This term, used by Ian MacDonald in the context of screenwriting practice, refers to ‘the rationalisation of a mode, or a paradigm, of practice; a collection of perceived norms that make sense together, for those involved in developing a screen idea, in that time and place’ (2013, 3). This article explores the development of two screen works created using Unreal Engine, so as to outline the challenges for multidisciplinary teamwork in this area. This article will argue that the successful realisation of these projects called for the development of common ground around this new mode of practice, one fostered through a sharing of boundary objects (Star and Griesemer 1989), expertise and through listening to participant concerns.

Check out the full article here!

UniSA Research & Enterprise Awards – Nomination

I’m super proud to announce that I’ve been nominated for a UniSA Research & Enterprise Excellence Award for Early Career Enterprise!

I’ve been nominated alongside some wonderful researchers from across the University and I’m really proud to be recognised in this way!

You can read more about the awards and learn about the researchers on the UniSA Research & Enterprise Awards Website

Adelaide Gaol comes alive thanks to new augmented reality app

Final year UniSA Creative Games Design & Production students and UniSA STEM Games & Entertainment Design students teamed up to work on an exciting game with Adelaide Gaol.

Using Unreal engine, the team worked to create an AR game that utilised the physical site of the gaol to engage visitors in the history of the gaol. An AR game was created that allows players to travel around the gaol site whilst exploring the story of William Kither (an inmate from the 1930’s), and explore how he was able to escape.

Using Metahumans, students were able to create a digital version of Kither based on old photographs and descriptions provided in the newspaper when news of his escape broke in the 30’s.

You can read a full media release about the project here.